Eat & Move-O-Matic

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Opinion: Why videogames need exercise ratings

In this article in Wired, the author, Paul Ballas, talks about why videogames need exercise ratings. He suggests that the world of gaming has changed in a fundamental way now that every major gaming console is moving toward motion-control technology and discusses how videogames might be able to legitimately combat childhood obesity in a way not previously possible. The author suggests that to help foster this new era in gaming, the time is right for a new, additional ratings system for videogames that shows the average calories burned per hour while playing the game.

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Funding Information

© 2013. NMSU Board of Regents. All rights reserved. This project was supported by the USDA National Institute of Food and Agriculture through the National Research Initiative (Grant #2008-55215-18837).

About Us

The Exergames Unlocked project includes a multi-state team of accomplished media education researchers, exercise physiologists, medical professionals and doctoral students. Contributing members are researchers in their fields and have helped launch the use of exergames as tools to combat obesity in their communities and beyond. New Mexico State University researchers and their partners have been funded to research the impact of exergames, develop specific recommendations for exergame use, and implement exergaming programs. As part of that project, this website provides access to resources based on research, sample projects, and input from the exergaming community. For more information, contact the project director: Dr. Barbara Chamberlin, Professor, New Mexico State University Cooperative Extension Service
575-646-2848
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Why Exergames Unlocked?

Why Exergames Unlocked? Exergames are videogames that encourage physical activity. Here, you’ll find the best and most effective exergames, as well as strategies and recommendations on using them with different audiences and in different locations.