Eat & Move-O-Matic

Use Eat & Move-O-Matic

The Eat & Move-O-Matic App is a great way to explore energy balance.

Use the Xbox Kinect in education

Have you been wanting to use the Xbox Kinect in your physical education or general education classroom, but are not sure exactly how to integrate it? Visit the Microsoft in education page which features more than 200 ready-to-go activity plans, which are available to help you bring Kinect to the classroom, physical education and after-school programs. You can use the filter on the left side of the page to find activities based on subject, age or Kinect game. For additional ideas be sure to visit the Kinect for Education Facebook page.

Here is a sample activity plan that you can find on the Microsoft in education page:

Title: Knocking them down

Subject: Physical education

Age range: Ages 11-13

Kinect gameKinect Sports

Playing Kinect Sports Bowling teaches physical and interactive skills associated with sports activities. It can also serve as a social activity to bring people together.

Players bowl for team/bunk recognition and prizes. The event lasts a week or longer depending on the discretion of the staff and on program parameters.

1.Teacher posts team-best scores, so that all teams may experience success as their skill level increases.

2.Teacher posts competitive best scores against other teams in their age bracket.

 Additional activities:

  • Have students paint/design a leader’s board, including team logos and colors for their team.
  • Create an individual competition for different age brackets.
  • Have students track their progression in scoring on a chart.
  • Have students create a cheer for their team that they can shout out before their turn.

Common Core connections: 
This activity relates to Mathematical Content K–8 Standards.

 

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Funding Information

© 2013. NMSU Board of Regents. All rights reserved. This project was supported by the USDA National Institute of Food and Agriculture through the National Research Initiative (Grant #2008-55215-18837).

About Us

The Exergames Unlocked project includes a multi-state team of accomplished media education researchers, exercise physiologists, medical professionals and doctoral students. Contributing members are researchers in their fields and have helped launch the use of exergames as tools to combat obesity in their communities and beyond. New Mexico State University researchers and their partners have been funded to research the impact of exergames, develop specific recommendations for exergame use, and implement exergaming programs. As part of that project, this website provides access to resources based on research, sample projects, and input from the exergaming community. For more information, contact the project director: Dr. Barbara Chamberlin, Professor, New Mexico State University Cooperative Extension Service
575-646-2848
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Why Exergames Unlocked?

Why Exergames Unlocked? Exergames are videogames that encourage physical activity. Here, you’ll find the best and most effective exergames, as well as strategies and recommendations on using them with different audiences and in different locations.