Eat & Move-O-Matic

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The Eat & Move-O-Matic App is a great way to explore energy balance.

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Pilates, Zumba, yoga and more: Introduce youth to alternate forms of physical activity through exergames

Non-traditional exercises such as Zumba, Pilates and even yoga are finding their way into your child’s physical education classroom. These exercises are a great way to introduce young audiences to new activity. With exergames dedicated to these exercises, physical education teachers who may be less comfortable leading these types of exercises on their own can […]

Improve spelling test performance with exergaming

It’s midafternoon in the third grade, time for a spelling test. You might picture fidgety, drowsy children confined to chairs. Not so in Lori Switzer’s classroom in southern New Mexico. Instead, students jump to their feet, ready to dance and laugh with Nintendo Wii’s Just Dance game. At two Southern New Mexico elementary schools, standing […]

Use exergaming as a reward system in school

Schools nurture students’ physical health as well as educating them academically. It makes sense that the rewards students receive for good behavior and hard work should also be healthy for their bodies. Several elementary schools in southern New Mexico are rewarding students who met behavior goals with sessions in exergames labs or on exergaming equipment […]

Fundraising with exergames

In cash-strapped schools, good fundraising ideas are crucial. Many schools are now being tasked to find creative ways to raise money for extras such as athletic and band uniforms, field trips, school playground equipment and classroom supplies, Physical Education programs, especially, are feeling the heat, which makes maintaining their existing program difficult and expanding their […]

Exergaming can engage students and parents at parent–teacher conferences

It is well known that parental involvement is an important factor in a student’s success in school. To get parents involved you have to get them in the door. Parent–teacher conferences offer a great setting to encourage parental involvement and actively engage parents in their children’s education both at home and at school. During parent–teacher […]

Use exergames for short activity boosts throughout the school day

In many schools, recess and physical education are being shortened or eliminated, yet the Centers for Disease Control and Prevention (CDC) recommend children get an hour a day of vigorous activity. Activity boosts, or short bursts of exercise from two to 10 minutes, can make an important contribution. Of course, teachers can organize activity boosts […]

Put the FUN back in FUNdraising

In cash-strapped schools, the need for good fundraising ideas is crucial. Many schools are now being tasked to come up with creative ways to raise money for extras such as athletic and band uniforms, field trips, school playground equipment and even classroom supplies. An elementary school located on the Texas/New Mexico border recently put the […]

Exergames at school

By: Michelle Garza Using videogames to get our kids moving   The US Department of Health and Human Services (HHS) recommends that kids get at least 60 minutes of physical activity each day. Studies have shown that regular physical activity, especially throughout the day, leads to better academic performance and can have a positive impact […]

Guide to senior exergaming

By: Marc Scott Depression in seniors is a serious issue. The American Association of Geriatric Psychiatry reports that nearly 15 in 100 seniors suffer from severe depression — a rate nearly twice that of non-seniors. Exergaming, however, can help seniors create and maintain social relationships as well as benefit from exercise. Exergames are video games […]

PlayStation 3 recommendations

The PlayStation 3 (PS3) was first released in 2006. The major feature of the console is its robust multimedia capabilities. Not only does it function as both video game console and web browser, it can be used as a CD, DVD and Blu-Ray player as well, The PS3 was also the first Blu-ray player on the market. […]

Funding Information

© 2013. NMSU Board of Regents. All rights reserved. This project was supported by the USDA National Institute of Food and Agriculture through the National Research Initiative (Grant #2008-55215-18837).

About Us

The Exergames Unlocked project includes a multi-state team of accomplished media education researchers, exercise physiologists, medical professionals and doctoral students. Contributing members are researchers in their fields and have helped launch the use of exergames as tools to combat obesity in their communities and beyond. New Mexico State University researchers and their partners have been funded to research the impact of exergames, develop specific recommendations for exergame use, and implement exergaming programs. As part of that project, this website provides access to resources based on research, sample projects, and input from the exergaming community. For more information, contact the project director: Dr. Barbara Chamberlin, Professor, New Mexico State University Cooperative Extension Service
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Why Exergames Unlocked?

Why Exergames Unlocked? Exergames are videogames that encourage physical activity. Here, you’ll find the best and most effective exergames, as well as strategies and recommendations on using them with different audiences and in different locations.